World of Warcraft Dire Maul Zone Encounters


Dire Maul is an ancient ‘Night Elf’ city that has been turned into ruins. The region is located in Feralas, and it has been split into three zones which are overrun by Past Inhabitant Ghosts, Ogre Tribes, and Elementals. The north region of Dire Maul is remembered by most of the players who love to raid, because it offers significant resources, such as World Buffs, which were used to defeat the older raid bosses. The instance was referred to as Tribute Run for wow dire maul, where players would disguise themselves to run/sneak past the Ogre Guards and become the ‘King of the Gardok Tribe’ to gain extraordinary loots and buffs. In simpler words, it was known as the first divergent dungeon in Blizzard, where players had access to locating and utilizing alternate paths. Oh, and yes, wow Dire Maul ranges from levels 15 to 30 (including dire maul east and dire maul west).

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The Encounters

Zevrim Thornhoof: An elite demon who has desperate to show how worthy he is to the Burning Legion. He told his masters that he could enslave the ancients who were still roaming around the Dire Maul. However, his power was proven insufficient, so he turned towards the other creatures to gain more energy, which then resulted in him butchering them on top of the sacrificial altar to harvest their essence.

Hydrospawn: During the time Zevrim Thornhoof sought to control the Dire Maul elemental, he also had his focus on Hydrospawn, who was calmly residing beneath the altar. As the sacrifices were being made, the elemental started to grow restless, and it started to attack Zevrim’s minions. As time went by, Thornhoof used the energies from his victim to slowly break Hydrospawn’s will to Satyr’s command.

Lethtendris: The warped energy of the Dire Maul started to draw in creatures from afar, and one of which was Lethtendris. It gave her hope for her unsatisfying craving for Arcane magic. With the help of the sinews and ligaments of victims, she built a web to draw off the corrupted power from the east wing. She was delighted to discover that the device had the ability to gather reserved strength that can destroy her enemies.

Alzzin the Wildshaper: Alzzin sought nothing less than the corruption of Feralas, but then he discovered the Shrine of Eldretharr in Dire Maul, which led to an increase in his chances of success. With the help of the power that could enslave the ancients at command, he directed the power towards controlled the surrounding forest and then built a lair of his own.

Tendris Warpwood: A defender of Eldre’Thalas, who was entwined with the city’s fate. Even though the sundering shattered the entire land, his resolve never withered. However, when the corruption made its way through into the ruins over time, it did end up affecting the spirit of the ancients.

Illyanna Ravenoak: Ravenoak, along with her companion named Ferra, who was also known as Prince Tortheldrin’s favourite hunter, until she defied his order to execute her friends, killed Illyanna and her bear. However, with the help of demonic powers, he ended up binding their spirits to their bodies, so that they could remain in Dire Maul as undead protectors.

Magister Kalendris: After Prine Tortheldrin had demanded to kill most of his subjects, his loyal lieutenants were given a task to execute his will. That’s when Kalendris murdered a number of Shen’dralar without blinking, but he was also wounded during the process by one of the doomed elves, which has caused his spirit to roam Dire Maul as a defend of Tortheldrin.

Immol’thar: With desperation to restore the power that they had lost after the destruction of the Well of Eternity, the Shen’dralar had summoned a demon into the western region of Dire Maul. They had captured and trapped him in a force field, which allowed them to use its energy for their own purposes. Immol’thar was unable to fight back or move for 10,000 years, and he could only expect to wait for the day that he breaks free.

Prince Tortheldrin: After the Well of Eternity was destroyed, Tortheldrin tried to maintain his control over the Shen’dralar who survived by trapping a demon in the Eldre’Thalas’ ruins and letting his subjects draw out its strength. Being demonic powers, it twisted the prince’s mind, and after the creature was flattered, he ordered the execution of his vessels so that he, along with his left-out followers could enjoy the corrupted energy.

Guard Mol’dar: A loyal guard from the Gordok ogres who have stood firm, and had been convinced that King Gordok had gifted him with enchanted gauntlets that allowed him to become an arm-wrestling champion for six years straight. Truth be told, King Gordok threw the pair away, and Mol’dar simply ended up finding it.

Stomper Kreeg: After accidentally disturbing Kreeg’s ale mug, skulking assassins had met their end. Even though he’s often drunk on duty, nothing triggers him into a berserker fury mode than the sound of his drink splattering on the floor.

Guard Fengus: Since the observer named Cho’Rush told him that he was destined to meet a friend while being on duty, Fengus has been spending most of his time patrolling the territory of Gordok.

Guard Slip’kik: Some think that Slip’kik is cautious, but the truth is that he’s quite lazy. Rather than challenging King Gordok directly, he tinkers his way through with traps and broken magical devices, hoping to defeat the king without shedding a drop of sweat.

Captain Kromcrush: Kromcrush is quite infamous among the ogres because of his triggered rage towards anyone who dares to insult the king or him. He is ruthless when it comes to crushing his dissents, but despite that, he has less patience for the ones who spread rumours about his old affair with a Gnoll.

Cho’Rush the Observer: Cho is more of a neutral character who takes no sides, but when Ulrok was rising in power and no one would challenge him, the king had appointed Cho as the chief advisor. He believed that the twin heads he possessed would make him more resourceful.

King Gordok: The ruler of the Gordok tribe must proclaim oneself king, and then destroy whoever might disagree with the decision. Gordok, also known as Ulrok, had stood firm back then to convince the strongest warriors of the tribe to challenge the king at the same time. The battle left many as dead or wounded, and taking the opportunity, Ulrok cut down the remaining survivors, as well as the wounded king.

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Wilma Griffin

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